Metaheroes Application
May. 30th, 2022 12:44 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player —
Player Name: Churby
Pronouns: she/her
Are you over 18? Yes
Contact:
churbooseanon or Discord: Churby#4290
Current Characters: David Alleyne
Who Invited You?: Already Here
Pronouns: she/her
Are you over 18? Yes
Contact:
Current Characters: David Alleyne
Who Invited You?: Already Here
Character —
Character Name: Byron Mark Bryant
Character Canon: The Bright Sessions
Character Age: 29
Canon Point: End of The Bright Sessions Season 6 (The AM Archives)
Link to History: HERE
Inventory: Nothing but the clothes on his back
Character Canon: The Bright Sessions
Character Age: 29
Canon Point: End of The Bright Sessions Season 6 (The AM Archives)
Link to History: HERE
Inventory: Nothing but the clothes on his back
Powers —
Skills: Photography.
Superpowers:
I. Power Mimicry (Canon Genetic Power)
Mark is able to mimic the powers of other powered people around him, and the power will work in the same manner, save for how the copied power and original may interact differently. For instance in his world telepaths can read minds but not project their own thoughts, but put together with a telepath he can have a telepathic conversation by the nature of the two of them reading each other's thoughts. All use of this power will require specific opt-in from other players.
II. Restful Touch (Confluence Granted Psychic Power)
With a skin to skin touch Mark can impart the sensation of having a full, restful night of sleep. This is best used as a means to help boost energy levels mid-day, such as for a hard push for work or study session.
Limitations:
I. Power Mimicry
- Mark cannot mimic powers that are magical, granted by technology, involve reality warping, or that have specific physiology associated. This would mean he can't be a sorcerer around Doctor Strange, doesn't just know how to use an Iron Man suit around Tony Stark, can't change the universe to his whim with a word like Wiccan, and isn't going to have claws like Wolverine.
- There is a hard limit on thirty feet range on his power. The second Mark goes past this distance, any power he's using is immediately gone. This means that if he uses a teleportation power, he'd end up stranded if he teleports more than 30 feet away. This has canonically stranded his mind in 1810 for three years. This could easily lead to him being injured or otherwise harmed by power use.
- Unless the power in another person is something Mark recognizes, he has no clue what the power is without being told. This can lead to being unable to properly activate it, or getting lost in the negatives of another person's power.
- As an aspect of being brought into this world through a Confluence, as well as one being dosed with an experimental power suppression serum, mimicked powers will always manifest with less power, and without practice, less control. While it doesn't go wild as readily without high stress situations, if someone were for instance an empath that receives and projects, he wouldn't be able to do both.
- Some powers create feedback loops, these most often being those of mental abilities like telepathy and empathy, that can make it hard to function and may force Mark to either lash out or need to put distance between himself and the source.
- The nature of the Confluence has limited his power so he may not always mimic powers even if they would be ones he could normally access (done as an IC reinforcement to the opt-in system).
II. Restful Touch
- The touch doesn't actually impart rest or true energy to someone. It's more like caffeine, blocking people's awareness of their fatigue.
- Can, if used late at night or when Mark is deeply stressed, lead to insomnia.
- Mark cannot use this on himself.
Personality —
Please EITHER (1) Summarize your character's personality — including motivations, behaviors, and psychology — in 300-600 words OR (2) Respond to the questions below.
What were your character's most formative experiences?:
What values, morals, and/or philosophies does your character live by, and how are those beliefs demonstrated? What happens when they have to compromise what they believe in?
What is your character afraid of? How does avoiding or preventing these fears influence their actions and decisions?
What goals does your character have right now? What do they want, and how do they go about getting it?
Mark was kidnapped by an organization that researched 'Atypicals' like him, and deemed him not only a possible threat, but a serious tool for study. Mark spent nearly five years as a captive of this organization, being experimented on, being forced to copy the powers of others, take their powers, or even use multiple powers at once to see how they interacted. This also led to his mind becoming trapped in 1810 for three years, completely alone, as he could not get himself back as the person whose power he was copying died. It left him very traumatized, both from experiments done on him and those performed on others using him, not to mention threats of physical harm toward his sister if he did not comply.
After this he was rescued as part of a plot by his sister and another Atypical who had found him in the past, only for him to be kidnapped by one of the people involved in rescuing him, whose power forced people to fulfill that person's wants. Without access to his own powers, Mark was basically a willing hostage who was forced to share all of his trauma and was gaslighted by the man into thinking his sister would turn him over to the evil organization and that the woman he loved who was involved in saving him wasn't real. While he eventually got back to his sister and others, the trauma only piled on the other and left Mark in a position of uncertainty and increased distrust of just about anyone around him except for his sister, and ultimately this destroyed most of his relationships.
Mark believes in doing his best to do the right thing, which can be hard because sometimes it leaves him paralyzed with indecision. Sometimes the 'right' thing, the 'ethical' thing isn't what he wants to do, or he hesitates to do the right thing because he fears the repercussions of it. At one point when someone who has betrayed him before is seriously injured, he hesitates to see that person turned over to the only group that could possibly help him, for fear that the injured man would be held captive. In this case his need to see the person taken care of medically wars with his need for the person to be free, until everyone else around him has to force a decision. And since that decision is letting the person be turned over, he hates himself for it quite seriously for months.
Beyond that Mark's main driving principle at his current point in life is about keeping the people he cares about safe. Mark isn't often able to do this on his own, but he's pushed into more risky experiments when his sister's life is threatened, he sets aside his own stress and trauma to hover supportively when his girlfriend Sam has panic attacks, and only actually finds the drive to push away Damien, with whom he has a very toxic relationship, because of his need to make others around him feel safe.
Sadly Mark is afraid of a lot of things. First and foremost is being held against his will and used by people. Spend enough time being the captive test subject of an evil organization and you've got a reason for it. This means that Mark tends to be rather leery of organized government groups, and will absolutely shape his reactions to both the Alliance and the Society. He's also very afraid of any attempts to study him and his powers because of this. This will make it harder for him to connect with people who are part of those organizations if he knows they are in them when he needs them.
He's also very afraid of people trying to control him, and trying to control for his reactions. Once people start trying to suggest what can be done that is 'best for him' he starts feeling like fleeing. The guy is rather prone of running to protect himself from the people around him, afraid that they will try and use him. If he feels like someone is trying to influence his decisions, he's even more likely to flee from them and the situation. So trying to avoid people in the game that makes him feel this way (especilaly the Alliance again), he will definitely try his hardest to get away.
At the moment Mark doesn't have a lot of goals. Mostly his aim is to avoid being captured by any governmental agencies, such as the Alliance. The other goal is to survive while he's here, so that means finding a job, probably in photography. Other than that he's mostly just floundering because he knew that you could travel through space, and through time, but not through dimensions. So he's scared and hoping to find someone who could hop dimensions so he could go home. So a quiet survey of people's powers is on his list of things to do, in hopes he can use it to get back to where he belongs.
Gameplay —
Areas of Interest / Brainstorming: I can see Mark, intentionally or otherwise, getting involved with some group trying to 'prove' that the Confluence Metas being here is part of some plot, or that the Alliance and Society aren't really looking out for people's best interests. His distrust of organized groups related to 'controlling' powers means he's not really ready to believe in these people. I'm also really interested in Mark dealing with the stress of almost always needing to learn a new power for brief periods of time.
Samples: TDM
Samples: TDM